Storm of Zehir has so many contextual skill checks so that no single character can meet them all. This is great since you can make one of them have high Diplomacy, another have high Bluff, and another have high Intimidate, so that you can choose the appropriate one in dialogue. The four characters you make in the beginning are all the protagonist, and you can use all of them in dialogue. I must point out that in both Icewind Dale NWN 2 and Storm of Zehir, there is no single protagonist. This means more playtime, more leveling up, and thus more awesome abilities. You can make a party of four, and then after you beat it, port those four guys to Storm of Zehir which is a high level campaign anyway. As the name implies it's an unofficial Icewind Dale remake (and a very faithful one). Also you might want to play something like Icewind Dale - NWN 2 before Storm of Zehir. With that being said I advise finishing NWN 2 first, and then porting your character to Mask of the Betrayer since it takes place right after NWN 2. Keep in mind though that the expansions for NWN 2, particularly Mask of the Betrayer and Storm of Zehir, are the best parts. Let's not forget Morrowind, GND-Tech has a mod list for that too. For Planescape mods, look here, for KOTOR just use a widescreen mod, and for KOTOR 2 use a widescreen mod and TSLRCM. I highly recommend KOTOR, KOTOR 2, and Planescape: Torment. NWN 1 is very mediocre, though I hear the expansions and some mods for it are great.
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